Ctrl+f "magicPoints" and you should see this after the wall of text containing the skills: View attachment 3543139
You need to have some in order for it to show up on the savefile, you can also edit those skill points and perk points.
Have you saved before opening up the file?
Are you opening the correct file?
Asking honestly here, i cannot think up any other reason it wouldn't be there, i usually edit the quicksave.json because it's just easier and faster.
Have you saved before opening up the file?
Are you opening the correct file?
Asking honestly here, i cannot think up any other reason it wouldn't be there, i usually edit the quicksave.json because it's just easier and faster.
Did you save the changes and then opened the save ingame?
Try editing the quicksave and load it after to see if that works, you can do that even in ironman mode.
We've got a feature request done this week - the animation speed slider! Playing around with it, it seems to work pretty well, and can give a bit more oomph to some of the animations, either by slowing them down and making them nice and sensual, or making them a bit more frenetic. We're actually working on an animation manager right now to make it easier to put in various permutations of animations, and some of the work on that might make it so that we can have an in-game animation builder at some point (being able to select things like expressions or animation variants for viewing).
Speaking of animations, we've got the Fire Elemental Doggy animation and the Enchanted Forest background animation. We've also added new music for the Mouth Fiend.
We're finally free of obligations for a bit (until June, at least), so we're going full steam ahead now - new companion stuff should be in soon, along with the Generic Footjob art!
As always, changelog is below, and downloadlinks in the OP. Support Majalis on
1: Open the savefile in notepad or some other text teditor.
2: CTRL+F "experience" and you'll find this:
3: CTRL+F "money", you'll find this:
If you want to have more skill points, magic points (soul crystals) or perk points, just CTRL+F either "skillPoints", "magicPoints" or "perkPoints" and you'll find this
1: Open the savefile in notepad or some other text teditor.
2: CTRL+F "experience" and you'll find this: View attachment 3546805
3: CTRL+F "money", you'll find this: View attachment 3546799
If you want to have more skill points, magic points (soul crystals) or perk points, just CTRL+F either "skillPoints", "magicPoints" or "perkPoints" and you'll find this View attachment 3546810
They actually proposed the idea 4 years ago, I once found the message on this thread. And they gathered the money formally. But factually it took around three years to get Evoker as a sort of cameo with own arts. And now a year passed since then. I guess joining Patreon won't change things.
Majalis have a sort of vague plan of things they need to prioritize doing before the game could be released one day. And between implementing those things they need to generate content to please the Patrons. They don't just please those who support them. As they mentioned, if they did, you would have 5 marriage endings with Urka instead of other content. But the need to keep people's attention to the project slows down everything, and when they do make some quality of gameplay, not quantity updates, Evoker just isn't the priority. The priority is finishing the Story Mode in less than 10+ years I believe
Evoker mode was a stretch goal for the Patreon for a long time, and people have been asking for it since before that goal had even been met, and it has always been lower priority than story mode. It still has a few prerequisites (and higher priority items) before we get to it - the companion system we're working on now is going to be used by the Evoker for their demon pacts, and the generic battle animations we're filling out for Hiro are going to have equivalent Evoker ones (so that when Evoker is playable, it'll have plenty of content). We've been working on tooling (the encounter editor, primarily) and the finalizations of systems (AI, animations, and now the world map) before we complete story mode so that we we can be as efficient as possible while working on it and not necessitate expensive rework and retrofit, and Evoker will be next up after story mode is playable start to finish, which dovetails nicely with the non-erotic work that Alis is planning to do by then: right now she's in the middle of finishing up the backgrounds for encounters and towns, including the new towns, then she'll be finalizing the world map graphics and then completing the remaining UIs, at which point the generic Hiro animations will be done. Evoker mode will be the last thing added in Beta before we enter Pre-Release, which will be total feature lockout and just content generation and cleanup/polish.
tl;dr - once story mode is fully playable, Evoker mode is the next thing we're working on, and you'll be seeing more Evoker art/animations before then.
tl;dr - once story mode is fully playable, Evoker mode is the next thing we're working on, and you'll be seeing more Evoker art/animations before then.
Evoker mode was a stretch goal for the Patreon for a long time, and people have been asking for it since before that goal had even been met, and it has always been lower priority than story mode. It still has a few prerequisites (and higher priority items) before we get to it - the companion system we're working on now is going to be used by the Evoker for their demon pacts, and the generic battle animations we're filling out for Hiro are going to have equivalent Evoker ones (so that when Evoker is playable, it'll have plenty of content). We've been working on tooling (the encounter editor, primarily) and the finalizations of systems (AI, animations, and now the world map) before we complete story mode so that we we can be as efficient as possible while working on it and not necessitate expensive rework and retrofit, and Evoker will be next up after story mode is playable start to finish, which dovetails nicely with the non-erotic work that Alis is planning to do by then: right now she's in the middle of finishing up the backgrounds for encounters and towns, including the new towns, then she'll be finalizing the world map graphics and then completing the remaining UIs, at which point the generic Hiro animations will be done. Evoker mode will be the last thing added in Beta before we enter Pre-Release, which will be total feature lockout and just content generation and cleanup/polish.
tl;dr - once story mode is fully playable, Evoker mode is the next thing we're working on, and you'll be seeing more Evoker art/animations before then.